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JUNE
2004 - THE MEDIA MAGNET
My husband and I have somehow always felt strongly about not having
video games in our house with our children. Maybe it started after seeing
our nephews always playing games, and never getting to talk to them.
That's all they wanted for gifts and all they talked about, it just
didn't seem good. Or maybe it was the episode when we were newly married,
and poor, and became obsessed with winning a Donkey Kong game in a local
bowling alley. We realized the addictive quality to them and all the
time and energy that they would suck away from our precious children.
So, we've established this as a family value. Of course our children
will bring up that "everyone" at school talks about the games
and they feel left out and what is so wrong with video games? We actually
had some great conversations with our kids on why we made the decision
not to own any video games (x box, nintendo, etc.) and would limit TV
and computer time. We explained how they probably wouldn't understand
it all, but it was a decision we did not come upon lightly, we put a
lot of thought into it. As it is now with the internet we have to very
closely monitor what web sites they go to because they may have the
same "games" as video games, or at least the same qualities.
We always told them what I had heard, that although "screen time"
itself could be educational or simply a "down time" for the
child, it was the overuse of it and the obsession with it that was the
problem. Because although they may be learning watching an educational
show, their brains aren't working like they would in the real world
and they weren't doing other things like using their imagination, reading,
etc. So, I was glad that after having these beliefs my feelings were
validated with real research and facts by a parent educator that was
brought to speak for my children's school. I have included my summary
of the talk for those who are interested, of course this is a summary
and so I do not have direct quotes from the research that was used,
but I'm sure you could use your own "screen time" and find
a lot of information on the internet or from the library! It just goes
back to balance - some is good, but in some cases maybe never having
video games is just fine - read on and you can make your own decision.
Summary
of the talk given by Gloria DeGaetano entitled "Raising Our Children
in a Media-Saturated Culture: Using Screen Technologies with the Brain
in Mind", given at Westsound Academy February 10th, 2004.
The first
point that Gloria DeGaetano made was that media is the mainstream culture
now. And we as parents are expected to raise our children in opposition
to the dominant cultural message. This is a new situation as compared
with when most of us were children in that our parents raised us in
accordance with the dominant cultural message. The brain is vulnerable
to the mass media, as we know.
** The American Academy of Pediatrics now recommends 1 hour of screen
time OR LESS a day for children, especially those under 8 years old
(5-7 hours/week). Now 4-5 hours per day is AVERAGE for preschoolers.
The Academy also recommends no TV from birth to 2 years old.
Another
interesting point she made was that self-identity is part of our limbic
brain (the chemical brain) NOT in the main part of our brain. The limbic
brain cannot develop in a dysfunctional environment and media violence
is a dysfunctional environment.
At age 8 there is a "marriage" of the lower brain and the
cerebral cortex - they work together. The Cerebral cortex is the CEO
- the me in charge. The cerebral cortex will only develop in a 3D reality
(the real world). Play helps with the development of the cerebral cortex.
The computer is too literal for children under 8. Past 8 or 9 the computer
can be a good tool. But the more you move your eyes the more your brain
works. Of course the eyes are not moving as much with the computer or
with watching TV, therefore these activities should be limited. Every
young child needs to have sensory integration going on. And from about
6-12 years of age self-identity is being created and solidified. DeGaetano
talked how the research shows that if video games are played during
this time (between 6 and 12) then the self-identity will be strongly
connected to video games and their content. By 12 usually self-identity
is set and children will be less likely to do video games in later years
if they do not do video games before 12 years old.
Media
acts as a displacement for normal interactions for teens. Teens need
to rebel some and media takes the place of a mentor. Media distracts
kids from themselves and their families. Everything becomes "out
there" not internal. DeGaetano suggests making a quiet place for
kids and teens for conversation without media. Also she suggests using
journaling in your home - a place to feel free to complain, explore,
etc.
Other facts she throws out are that 40% of all children under age 12
are overweight (from having too much screen time). Viewing isn't doing!
Neurons only develop with mental challenge. You can use TV and computers
for mental challenges but there needs to be a balance.
She then spoke of three main words to keep in mind.
1. Intentionality - First way to integrate the brain, which means asking
questions about your children's screen time such as "How does that
show make you better?" or "Why do you think this program was
made?", or "What will you do with the information?" Move
the attention away
from media to ourselves.
2. Agency - Meaning to be self empowered, intrinsically motivated. With
self direction the cortex is "happy." Eye movement scans freely,
exploring, experimentation, questioning, having a sense of wonder. We
need to think about how we think. Children need to be taught to evaluate
their own thinking, but they are not able to do this until about age
10 or 11. Therefore, her suggestion is to engage them to analyze while
they're watching. Media sets what is of value. With the TV on it means
it has as much value as what we're saying. Is this what we want?
3. Literacy
- The key for opening up the mind. We need verbal stories for our children,
not just visual like in media. Listening is so much more important without
the visual part. Simple things we can do - 2-3 times per week have time
to be together and talk. (which means we have to be together and maybe
not be running around SO much in so many activities). Kids will listen
to other stories (the media) if they don't have our stories to listen
to. If they have our stories, we and our values become more important
than this mass culture out there represented by the media (and what
sells).
There are many aspects to using our imaginations that help our children.
We actually can't be sympathetic or empathetic without imagination -
the ability to imagine how it would feel to be poor, be a minority,
be in war, etc. So time to play and use the imagination is more important
than we think. She suggests we can also make things more fun by picking
themes for our reading material as a family - going to the library and
finding all kinds of information on a certain subject - both non fiction
and fiction. Some parents wanted to know her stance on the violence
in some video games. She stated that violence feeds areas in the brain
and then creates a stimulus addiction. It hyperactivates the low brain,
at the expense of the higher brain. She didn't go into great detail
about this, just that even though we have had violence in our history
does not mean we have ever spent so much time at a 2 dimensional aspect
of violence as many teenagers do in playing these violent games. And
of course these have very serious repercussions.
FAMILY
MEDIA LITERACY - What does this mean? Balance in children's lives. She
suggests keeping all screen time to one hour per day. Focus the attention
on the child, not on the media. Set a few rules and strive for consistency.
Think carefully about when to introduce computers and when and if to
introduce video games. Have a media literate home. Place screens around
the house intentionally and carefully, thinking about the message that
it is sending. Make a big deal of upcoming TV events and create a family
time after to talk about them. Dialogue about what's watched. Model
adult conversations about the media. Discuss the growing brain's needs
and vulnerability to children so they understand why there are limitations.
Also discuss the addictiveness of many aspects of computers and video
games and why the companies do this (to make money). **Help children
view critically. Set times to watch and discuss. Ask open ended questions
and listen carefully to them. Appreciate and affirm children often (see
handout). Respecting kids and who they are helps to model respect.
She suggests unleashing our own creativity. Do things different - put
a blanket over the TV, tape record programs to have fewer commercial
breaks and the opportunity to stop the program and talk about it. Ask
yourself, "How can dealing with the media be an adventure which
makes me feel creative?" "We can use the screen for our own
purposes as long as we are engaged."
Handouts: "Choosing Computer Software for Older Children and Teens"
Parent Coaching Institute magazine"Appreciative Statements and
Questions"
"Maximize Your Child's Viewing Style"
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